PLD - Day 0: Bug fixes.

The 39th Ludum Dare was an incredible experience. We have watched the indie Game Dev scene for many years, and have each been incredibly fascinated with joining in such a cool exercise in creativity and expression. This update includes some bug fixes that we were completely unable to include from hours 0 to 72, and were resolved in hours 80 to 86 (we decided it was fair to sleep at the end of being up for 3 days).

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